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  • Cyberculture and Personnel Security: Report 1 - Orientation, Concerns, and Needs

    DEFENSE PERSONNEL SECURITY RESEARCH CENTER MONTEREY CA; Leggitt, John S; Shechter, Olga G; Lang, Eric L (2011-05)
    Computers and related technologies, such as smart phones and video games, are now a common part of everyday life. Many people spend a large portion of their waking hours using and socializing through these devices, forming what is known as a cyberculture. Personnel security investigative and adjudicative standards were developed before these products were widely available; however, cyberculture bears relevance to personnel security due both to the presence of existing security issues and potential effects on psychological outcomes and workplace performance. Although cyberculture has many beneficial effects, this project evaluates how participation can negatively affect personnel security and employee performance. This initial report provides context, outlines presently actionable findings and strategies, highlights some questions that cannot yet be answered, and draws on outside research to guide future research. Information from many sources was examined, including academic research journals, other federal organizations, news reports, and cyber environments, to understand cyber activities relevant to personnel security. Participation is widespread in U.S. society and popular among all age groups. Some cyber activities, such as foreign associations, can be reportable per existing investigative criteria, so procedures should be updated appropriately and promptly. Other topics require research before action is recommended. One concern is how online disinhibition, where people who become more willing to disclose personal information, deceive, or become hostile, affects personnel security. Increased willingness to disclose may amplify the counterintelligence concerns for individuals targeted by hostile parties. There are also many potential negative effects on impulse control, mental health, physical health, and workplace behavior. Future research is intended to further guide policy, workforce awareness, investigations, and adjudications.
  • The blight on our media (and it’s not 18C)

    Vincent O' Donnell (The Conversation, 2016-11-07)
    The lack of genetic variability in the Irish potato crop, especially in the dominant variety, the Irish Lumper, brought on a human disaster. In the 1840s, a great blight struck the crop that had become a staple of the Irish diet. That famine changed the history of Ireland and much of the English-speaking world. Something similar is happening in both the traditional media and social media. Variability and diversity is disappearing: our media is becoming mono-cultural, an echo chamber for prejudices and bigoted thinking. Read the full article on The Conversation.
  • Information Exchange Going Digital – Challenges to Hungarian Competition Law Enforcement

    Judit Firniksz; Borbála Dömötörfy (University of Warsaw, 2019-10-01)
    The aim of the paper is to present an insight into the challenges raised by digitalized and data-driven markets to competition policy and enforcement in the Big Data era. Focusing on the assessment of information exchange in the digitalized environment, traditional risk factors are analyized and it is argued that new risk factors can be identified. The paper provides an overview of relevant recent Hungarian case-law to examine the role of information exchange, taking place in a data environment that offers an increased amount of up-to-date and relevant market information for analysis. Further, the paper summarizes the enforcement responses to the demand-side challenges raised by online platforms, user interfaces applying new approaches and practices that can directly influence consumer behavior. The consequence is drawn that the extended economic and IT-related argumentation may affect the nature of proceedings and some new phenomena, as the role of secondary intermediaries, integration of online and offline market segments open new fields for assessment
  • A Day in the Life of the Digital Music Wars: The RIAA v. Diamond Multimedia

    Needham, Lisa M. (Mitchell Hamline Open Access, 2000-01-01)

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