Massively multi-player online role-playing games in the secondary school classroom.
AbstractThis research suggests applications in an instructional design programme
that makes use of Massively-Multiplayer Online Role-playing Games
(MMORPGs) in a classroom setting. The report suggests that teaching
and learning programmes which use MMORPGs should cross curricula
and pedagogical theorems within literacy learning. It hypothesises that
without the clear and effective development of instructional design which
embodies good planning; the involvement and engagement of students in
preparatory work, questioning, rich learning tasks, goal setting and
evaluation, and prospective activities, few school programmes will use
MMORPGs as powerful and engaging learning instruments.
TypeTheses / Dissertations