Massively multi-player online role-playing games in the secondary school classroom.
Online Access
http://hdl.handle.net/10092/1943Abstract
This research suggests applications in an instructional design programme
 that makes use of Massively-Multiplayer Online Role-playing Games
 (MMORPGs) in a classroom setting. The report suggests that teaching
 and learning programmes which use MMORPGs should cross curricula
 and pedagogical theorems within literacy learning. It hypothesises that
 without the clear and effective development of instructional design which
 embodies good planning; the involvement and engagement of students in
 preparatory work, questioning, rich learning tasks, goal setting and
 evaluation, and prospective activities, few school programmes will use
 MMORPGs as powerful and engaging learning instruments.Date
2008-12-11Type
Theses / DissertationsIdentifier
oai:ir.canterbury.ac.nz:10092/1943http://hdl.handle.net/10092/1943