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Achieving teachers' competences in the serious game design process

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Author(s)
Zapušek, Matej
Rugelj, Jože

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URI
http://hdl.handle.net/20.500.12424/2009977
Online Access
http://pefprints.pef.uni-lj.si/2540/1/Rugelj_Achieving.pdf
Abstract
The main goal of this paper is to present ‘SADDIE’, the methodology for designing educational games that was
 developed at the Faculty of Education, University of Ljubljana and defines indikative phases for serious game design project
 that is implemented as a two‐semester project in the course "Application of ICT in education". The methodology is
 carefully designed and its application has various positive outcomes. Serious game as a final product is just a side effect of
 the more important goal, i.e. achieving competences that are crucial for teachers. Such competences include the ability to
 determine learning objectives that are consistent with the curriculum, the selection of appropriate teaching approaches
 and their implementation in the learning process, preparation of feedback for students, evaluation of acquired knowledge
 and evaluation of the learning process.
Date
2014
Type
Del monografije
Identifier
oai:pefprints.pef.uni-lj.si:2540
http://pefprints.pef.uni-lj.si/2540/1/Rugelj_Achieving.pdf
Matej Zapušek in Jože Rugelj (2014) Achieving teachers' competences in the serious game design process. V: Proceedings of the 8th European Conference on Games Based Learning: Berlin, Germany 9-10 October 2014. Vol.2. Academic Conferences and Publishing International Limited, Reading, str. 662-665. ISBN 978-1-910309-57-5
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