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USING VIDEO GAMES IN EFL CLASSROOMS
 TO ENHANCE STUDENTS’ 21st CENTURY SKILLS

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Author(s)
Putri, Yuliani Kusuma
Keywords
PE English

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URI
http://hdl.handle.net/20.500.12424/2482793
Online Access
http://eprints.uns.ac.id/26051/1/output3.pdf
Abstract
Abstract: In this digital age, EFL students have been used to using technological media in their daily lives. They
 have learnt English through video games even before they meet their English teachers for the first time in
 primary school. By the time they are adults, they have learnt a lot because of video games. Video games are also
 believed to be able to enhance students’ 21st century skills. EFL teachers need to improvise the teaching and
 learning activities by inserting video games in their classrooms not only to improve their students’ English
 ability, but also to enhance the students’ 21st century skills needed for the upcoming Asean Economic
 Community (AEC) in 2015. From this perspective, this paper is aimed to discuss the integration of video games
 in EFL classrooms for adults by EFL teachers in institutions, the guidelines regarding the practical use of this
 technology, and the 21st century skills that can be enhanced through the use of this technology. This paper is
 useful for EFL teachers to utilise video games for learning and to motivate students.
 Keywords: Video Games, 21st Century Skills, EFL classroom, Teaching and Learning Activities
Date
2016-05-14
Type
Conference or Workshop Item
Identifier
oai:generic.eprints.org:26051
http://eprints.uns.ac.id/26051/1/output3.pdf
Putri, Yuliani Kusuma (2016) USING VIDEO GAMES IN EFL CLASSROOMS TO ENHANCE STUDENTS’ 21st CENTURY SKILLS. In: The 61 TEFLIN International Conference 2014, 2014, Universitas Sebelas Maret.
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