Experimentation in a Research Workshop: A Peer-learning Approach as a First Step to Scientific Competence
Author(s)
Ossenberg, Philipp; TU Dortmund UniversityJungmann, Thorsten; FOM Hochschule für Oekomonie & Management, FOM School of Engineering
Keywords
Engineering EducationHigher Education
Creativity
Experiential Learning
Research-based Learning
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Show full item recordAbstract
Engineers are supposed to be clever innovators and creative problem solvers. First-year engineering students usually do not learn to solve technical problems creatively. They usually do not learn how to innovate. In this paper we describe FLExperiments as a new learning format in a research-based learning environment named FLEx-Forschungswerkstatt (research workshop). FLEx provides student-focused, competence-oriented and research-based learning. Conducting FLExperiments means that students solve small technical problems by experimentation and subsequently document their findings in a scientific report. In this learning process they are assisted by their peers, who act as tutors. FLExperimentation includes the iterative process of experiential learning synchronized with a research process. To demonstrate the idea of FLExperimentation we are giving the example of an experiment from the field of kinetics: the Loop.Date
2013-05-21Type
info:eu-repo/semantics/articleIdentifier
oai:ojs.pkp.sfu.ca:article/2748http://www.online-journals.org/index.php/i-jep/article/view/2748
10.3991/ijep.v3iS3.2748