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Chapter 6: Designing and Learning from Modeling and Simulations

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Author(s)
Saylor, Travis
Keywords
Adult and Continuing Education
Education
Educational Psychology
Educational Technology
Higher Education
Instructional Media Design

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URI
http://hdl.handle.net/20.500.12424/3876658
Online Access
https://digitalcommons.odu.edu/instructional_message_design/5
https://digitalcommons.odu.edu/cgi/viewcontent.cgi?article=1005&context=instructional_message_design
Abstract
Instruction message design with simulations is the use of technology to create virtual environments for cost-effective, safe, and authentic learning. This chapter presents a condensed history of simulation learning, an introduction to several approaches to design instructional simulations, and research based best practices that can be used to guide instructional designers. These best practices include the attention to fidelity or realism of the simulation, the removal of extraneous distractions from the design, and the inclusion of sight, sound, and haptic details that the learner will encounter in the real world. Augmented reality, or the blending of virtual and physical environments, as well as virtual reality, or the immersion of learners in synthetic environments, are also two related areas that will allow for innovative message design opportunities. Advances in technology have allowed for the use of simulations in a wider variety of instructional applications including K-12, higher education, and military training. This chapter describes several of these intriguing avenues.
Date
2019-10-01
Type
text
Identifier
oai:digitalcommons.odu.edu:instructional_message_design-1005
https://digitalcommons.odu.edu/instructional_message_design/5
https://digitalcommons.odu.edu/cgi/viewcontent.cgi?article=1005&context=instructional_message_design
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Ethics in Higher Education

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