A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process
Author(s)
Rooney, PaulineKeywords
DesignEngagement
Experiential Learning
Fidelity
Game-Based Learning
Motivation
Problem-Based Learning
Serious Games
Situated Learning
Cognition and Perception
Education
Graphics and Human Computer Interfaces
Instructional Media Design
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https://arrow.dit.ie/ltcart/28https://arrow.dit.ie/cgi/viewcontent.cgi?article=1027&context=ltcart
Abstract
It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged (Aldrich, 2005; Harteveld et al., 2007, 2010). This paper will explore a triadic theoretical framework for serious game design comprising play, pedagogy and fidelity. It will outline underpinning theories, review key literatures and identify challenges and issues involved in balancing these elements in the process of serious game design.Date
2012-10-01Type
ArticleIdentifier
oai:arrow.dit.ie:ltcart-1027https://arrow.dit.ie/ltcart/28
https://arrow.dit.ie/cgi/viewcontent.cgi?article=1027&context=ltcart