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dc.contributor.authorChristo Dichev
dc.contributor.authorDarina Dicheva
dc.contributor.authorKeith Irwin
dc.date.accessioned2020-10-16T18:59:15Z
dc.date.available2020-10-16T18:59:15Z
dc.date.created2020-10-14 23:33
dc.date.issued2020-10-01
dc.identifieroai:doaj.org/article:ba2791c1eb8640da8932a35e7b331d9e
dc.identifier10.1186/s41239-020-00231-0
dc.identifier2365-9440
dc.identifierhttps://doaj.org/article/ba2791c1eb8640da8932a35e7b331d9e
dc.identifier.urihttp://hdl.handle.net/20.500.12424/3975295
dc.description.abstractAbstract The majority of user models in gamification are based on user’s gamer personality. However, the motivations driving individuals’ learning behavior differ from their motivations when playing. There is no evidence that learners’ experiences in gamified activities are described by these models. Thus, an alternative model capturing learners’ motivational experiences and relating them to the motivational mechanisms of gamification design is needed. To fill this gap we propose a context-specific typology which groups learners based on their type of motivation and perceived ability associated with a learning activity. The purpose of this proposal is to provide a framework for connecting each learner’s type to a set of motivational affordances to which that type is susceptible. Facilitating the task of selecting motivational affordances matching learner’s type aids the design of customized gamified learning.
dc.languageEN
dc.publisherSpringerOpen
dc.relation.ispartofhttp://link.springer.com/article/10.1186/s41239-020-00231-0
dc.relation.ispartofhttps://doaj.org/toc/2365-9440
dc.sourceInternational Journal of Educational Technology in Higher Education, Vol 17, Iss 1, Pp 1-14 (2020)
dc.subjectEducational gamification
dc.subjectLearners types
dc.subjectMotivational design
dc.subjectSpecial aspects of education
dc.subjectLC8-6691
dc.subjectInformation technology
dc.subjectT58.5-58.64
dc.titleGamifying learning for learners
dc.typeArticle
ge.collectioncode2365-9440
ge.dataimportlabelOAI metadata object
ge.identifier.legacyglobethics:16868031
ge.lastmodificationdate2020-10-14 23:33
ge.lastmodificationuseradmin@pointsoftware.ch (import)
ge.submissions0
ge.oai.exportid150450
ge.oai.repositoryid52
ge.oai.setnameLCC:Special aspects of education
ge.oai.setnameLCC:Information technology
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ge.setnameGlobeEthicsLib
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ge.linkhttps://doaj.org/article/ba2791c1eb8640da8932a35e7b331d9e


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