Virtual Reality as a Vehicle to Empower Motor-Cognitive Neurorehabilitation.
Keywords
General Psychologyempowerment
motivation
motor-cognitive training
neurorehabilitation
neuroscience
stroke
virtual reality
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https://serval.unil.ch/notice/serval:BIB_C448241732C1https://serval.unil.ch/resource/serval:BIB_C448241732C1.P001/REF.pdf
http://nbn-resolving.org/urn/resolver.pl?urn=urn:nbn:ch:serval-BIB_C448241732C10
Abstract
In this paper, we advocate the combination of four key ingredients that we believe are necessary to design long-lasting effective treatments for neurorehabilitation: (i) motor-cognitive training, (ii) evidence-based neuroscience principles, in particular those related to body perception, (iii) motivational games, and (iv) empowerment techniques. Then, we propose virtual reality (VR) as the appropriate medium to encompass all the requirements mentioned above. VR is arguably one of the most suitable technologies for neurorehabilitation able to integrate evidence-based neurorehabilitation techniques and neuroscience principles into motivating training approaches that promote self-management by empowering patients to own their recovery process. We discuss the advantages and challenges of such an approach on several exemplary applications and outline directions for future developments. We strongly believe that the combination of positive psychology and positive technology mediated by VR-based interventions can heavily impact the rehabilitation outcomes of motor-cognitive functions along all the stages of the rehabilitation path.Date
2018Type
info:eu-repo/semantics/reviewIdentifier
oai:serval.unil.ch:BIB_C448241732C1https://serval.unil.ch/notice/serval:BIB_C448241732C1
info:doi:10.3389/fpsyg.2018.02120
urn:issn:1664-1078
https://serval.unil.ch/resource/serval:BIB_C448241732C1.P001/REF.pdf
http://nbn-resolving.org/urn/resolver.pl?urn=urn:nbn:ch:serval-BIB_C448241732C10