How does widespread copyright violation, as facilitated by networked telecommunications, impact upon artistic practice and industry in New Zealand? : a thesis presented in partial fulfilment of the requirements for the degree of Master of Arts in Media Studies at Massey University, Manawatū, New Zealand
Author(s)
Jurgens, Timothy CarlKeywords
Copyright infringementCopyright
Art
Art and the internet
Technology and the arts
Photography
Film
Music
New Zealand
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http://hdl.handle.net/10179/11417Abstract
The culture of artistic content creation is changing. Once upon a time cultural products,
 and the ability to dictate how they were used and consumed, could be easily controlled via virtue
 of the difficulty of working with analogue formats in regards to modification, mass duplication
 or sampling. The widespread adoption of digital technologies, and the Internet serving as a
 global vector of seemingly endless information exchange, has rendered these hindrances to
 content duplication, distribution, and manipulation irrelevant in the wake of a globally
 distributed network of techno-cosmopolitan media content consumers. With the widespread
 normalisation of illegal online file-sharing, consumers of entertainment can essentially source
 anything they desire at a non-existent cost, whilst simultaneously excluding themselves from
 traditional economic channels of distribution.
 This research, partially presented as a documentary, investigates the opinions of artists
 (photographers, filmmakers, and musicians) working and living in New Zealand regarding the
 prevalence and impact of online copyright infringement. How has this new digital ecosphere
 impacted their work/practice as an artist and the industry generally? Is the fact that content
 gains far greater proliferation via these networks an advantage to media creators? Or does the
 reduction in scarcity and/or effort to obtain said art remove much of the associated value and
 thus the need to pay? A consumer can steal art considerably more easily now, but an artist can
 also source material for inspiration or reappropriation in ways largely unavailable in the past.
 In what ways (and with how much success) have content creators adapted to this new
 paradigm? How do these viewpoints correlate with variables such as medium, time spend in the
 industry and level of professional/economic involvement? And, indeed, how should both the
 creators, and the consumers, of media content think about art in a new world where it can be
 digitised so easily?Date
2017-06-29Type
ThesisIdentifier
oai:mro.massey.ac.nz:10179/11417http://hdl.handle.net/10179/11417