A mid-size academic library’s experience in introducing virtual reality (VR) headsets into instruction and circulation
Keywords
VR headsetsGoogle Cardboard
Virtual Reality
Higher Education
Information Literacy
Library and Information Science
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https://ir.una.edu/libfacpub/5https://ir.una.edu/cgi/viewcontent.cgi?article=1004&context=libfacpub
Abstract
This article covers the implementation of virtual reality headsets in both instruction and circulation at a mid-size academic library. The article details the experience from both the Instruction and Circulation department, including necessary correlations in the service. It covers the successes and failures of the adoption of the lending program, what was learned, and thoughts moving forward.Date
2017-09-18Type
textIdentifier
oai:ir.una.edu:libfacpub-1004https://ir.una.edu/libfacpub/5
https://ir.una.edu/cgi/viewcontent.cgi?article=1004&context=libfacpub