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Dixit. Gra filozoficzna zamiast gamingu

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Author(s)
Mariusz Mazurkiewicz
Keywords
gaming, Dixit, board games, lessons of ethics, education, philosophy
Ethics
BJ1-1725

Full record
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URI
http://hdl.handle.net/20.500.12424/634059
Online Access
https://doaj.org/article/3d9b9cd8ea1247c3b5708db27eba94b1
Abstract
This article presents an alternative way of organizing lessons using games. Dixit is a game that facilitates mental development, including development of imagination, creative and critical thinking, social skills, and of an increased sense of belonging to the group. It makes the student more  willing to take part in lessons and positively perceive their school life. In the  era of widely available gaming, great variety of interactive games, daily  availability of iPads and tablets, students’ interest in the lesson is sometimes  more difficult. Especially when it concerns the activities in which the student  decides whether he wants to attend. An example would be ethics or  philosophy; on these lessons, although voluntary participation, there is a  subject no less important than those taught compulsorily. The role of the  teacher is to organize lessons for the student, which will encourage  participation and facilitate the transfer of knowledge on the topic.
Date
2013-02-01
Type
Article
Identifier
oai:doaj.org/article:3d9b9cd8ea1247c3b5708db27eba94b1
2084-9257
2084-9257
https://doaj.org/article/3d9b9cd8ea1247c3b5708db27eba94b1
Collections
Philosophical Ethics

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