Serious Games Development and Applications 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings /
Author(s)
Ma, Minhua.Oliveira, Manuel Fradinho.
Baalsrud Hauge, Jannicke.
SpringerLink (Online service)
Keywords
Computer Science.Personal Computing.
Computers and Education.
Artificial Intelligence (incl. Robotics).
Information Systems Applications (incl. Internet).
User Interfaces and Human Computer Interaction.
Computers and Society.
Computer science.
Artificial intelligence.
Education.
Informatique
Intelligence artificielle
Education
Full record
Show full item recordOnline Access
https://dx.doi.org/10.1007/978-3-319-11623-5Abstract
edited by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge.Games for Health -- PhysioVinci - A First Approach on a Physical Rehabilitation Game -- A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment -- Effect of Ecological Gestures on the Immersion of the Player in a Serious Game -- Using Serious Games for Cognitive Disabilities -- Atmosphaeres - 360◦ Video Environments for Stress and Pain Management -- Games for Medical Training -- Sense: An Interactive Learning Application that Visualizes the Nerve Supply of Face -- Sepsis Fast Track: A Serious Game for Medical Decision Making -- Serious Games for Children -- iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children -- A Review of Serious Games for Children with Autism Spectrum Disorders (ASD) -- Jumru 5s - A Game Engine for Serious Games -- Music and Sound Effects -- Serious Music Game Design and Testing -- Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing -- Games for Other Purposes -- Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050 -- Off the Beaten Track! The Infinite Scotland Serious Game Design Approach -- Measuring the Commercial Outcomes of Serious Games in Companies - A Review -- Designing and Testing a Racing Car Serious Game Module -- The Construction of Serious Games Supporting Creativity in Student Labs -- Game Design and Theories -- The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences.
Identifier
oai:ulbcat:11315579783319116235 (ebook)
3319116223
9783319116228
http://dx.doi.org/10.1007/978-3-319-11623-5
Collections
Related items
Showing items related by title, author, creator and subject.
-
Actes du CARI 2014 (Colloque africain sur la recherche en informatique et mathématiques appliquées)Université Badji Mokhtar - Annaba [Annaba] ( UBMA ); SUpervision of large MOdular and distributed systems ( SUMO ) ; Inria Rennes – Bretagne Atlantique ; Institut National de Recherche en Informatique et en Automatique ( Inria ) -Institut National de Recherche en Informatique et en Automatique ( Inria ) -LANGAGE ET GÉNIE LOGICIEL ( IRISA-D4 ) ; Institut de Recherche en Informatique et Systèmes Aléatoires ( IRISA ) ; CentraleSupélec-Université de Rennes 1 ( UR1 ) ; Université de Rennes ( UNIV-RENNES ) -Université de Rennes ( UNIV-RENNES ) -Télécom Bretagne-Institut National des Sciences Appliquées ( INSA ) -Institut National de Recherche en Informatique et en Automatique ( Inria ) -École normale supérieure - Rennes ( ENS Rennes ) -Centre National de la Recherche Scientifique ( CNRS ) -Université de Bretagne Sud ( UBS ) -CentraleSupélec-Université de Rennes 1 ( UR1 ) ; Université de Rennes ( UNIV-RENNES ) -Université de Rennes ( UNIV-RENNES ) -Télécom Bretagne-Institut National des Sciences Appliquées ( INSA ) -Institut National de Recherche en Informatique et en Automatique ( Inria ) -École normale supérieure - Rennes ( ENS Rennes ) -Centre National de la Recherche Scientifique ( CNRS ) -Université de Bretagne Sud ( UBS ) -Institut de Recherche en Informatique et Systèmes Aléatoires ( IRISA ) ; CentraleSupélec-Université de Rennes 1 ( UR1 ) ; Université de Rennes ( UNIV-RENNES ) -Université de Rennes ( UNIV-RENNES ) -Télécom Bretagne-Institut National des Sciences Appliquées ( INSA ) -Institut National de Recherche en Informatique et en Automatique ( Inria ) -École normale supérieure - Rennes ( ENS Rennes ) -Centre National de la Recherche Scientifique ( CNRS ) -Université de Bretagne Sud ( UBS ) -CentraleSupélec-Université de Rennes 1 ( UR1 ) ; Université de Rennes ( UNIV-RENNES ) -Université de Rennes ( UNIV-RENNES ) -Télécom Bretagne-Institut National des Sciences Appliquées ( INSA ) -École normale supérieure - Rennes ( ENS Rennes ) -Centre National de la Recherche Scientifique ( CNRS ) -Université de Bretagne Sud ( UBS ); Laboratoire d'Analyse Numérique et Informatique [Sénégal] ( LANI ) ; Université Gaston Berger de Saint-Louis Sénégal ( UGB ); Mokhtar Sellami; Eric Badouel; Moussa Lo; Sellami , Mokhtar; Badouel , Eric; Lo , Moussa (HAL CCSDInria, 2014-10-17)International audience
-
An Intelligent Mediating Model for Collaborative e-Learning Management SystemsAkanbi Caleb Olufisoye; Adagunodo E Rotimi (IJCSI Press, 2011-07-01)E-learning management systems(e- LMSs) lack ontologies for sharing their domain knowledge learning objects with others due to differences or non-uniformity in architectures, platforms, protocols and representations. The effect of this on e-learners is that collaboration with other e-LMS during learning processes is not permitted. Hence, learning process is restricted only to the knowledge base of a particular E-LMS adopted by an institution, which may limit the mastery level of learners. To provide a remedy to this problem, an intelligent multi-agent mediating system model is proposed in this study using hybrid rule and case based reasoning scheme. Unified Modeling Language(UML) is used as a design tool to specify the active and passive entities of the model in form class The model proposed provides a collaborative platform for sharing of the learning objects across multiple e-LMSs, during learning processes.
-
E-learning Materials Development: Applying and Implementing Software Reuse Principles and Granularity Levels in the SmallNabil Arman (SERSC, 2010-06-01)E-learning materials development is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to adaptand maintain. It has always been a challenge to identify proper e-learning materials that can be reused at a reasonable cost and effort. In this paper, software engineering reuse principlesare applied to e-learning materials development process. These principles are then applied and implemented in a prototype that is integrated with an open-source course management systems. The reuse of existing e-learning materials is beneficial in improving developers of elearning materials productivity. E-learning material reuse is performed, in this research, based on construct’s granularity rather than on unified constructs of one size.