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dc.contributorThe Pennsylvania State University CiteSeerX Archives
dc.contributor.authorSergio Martin
dc.contributor.authorJose Joaquin Fabuel
dc.contributor.authorElio Sancristobal
dc.contributor.authorManuel Castro
dc.contributor.authorJuan Peire
dc.date.accessioned2019-10-22T15:25:53Z
dc.date.available2019-10-22T15:25:53Z
dc.date.created2017-01-05 00:09
dc.date.issued2013-07-23
dc.identifieroai:CiteSeerX.psu:10.1.1.301.2274
dc.identifierhttp://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.301.2274
dc.identifier.urihttp://hdl.handle.net/20.500.12424/755770
dc.description.abstractAbstract – This paper introduces the use of interactive animations in a blended learning approach for a digital electronics course. These interactive animations help students in the concepts acquisition, thanks to their visual and interactive features. The designed animations include all kind of logic gates (e.g., OR, AND, NOR; NAND, EXOR), Boole’s algebra, many combinational and sequential circuits (e.g., coders, decoders, multiplexors, demultiplexors, comparators, synchronous and asynchronous flip-flops, chronograms, synchronous and asynchronous counters, and shift registries). These interactive animations have been embedded in many examples, exercises and auto-evaluation exams, which facilitate the understanding of the different concepts. Besides, these interactive animations have been encapsulated as learning objects and included in a learning object repository. Thus, anyone in the Web can search, find and use these digital resources. Finally, these interactive animations have been used in two different environments: high school and distance learning university. A different methodology has been used in each one of these environments to fit its requirements. Index Terms – Blended learning, digital electronics, interactive simulation, learning objects.
dc.format.mediumapplication/pdf
dc.languageen
dc.language.isoeng
dc.rightsMetadata may be used without restrictions as long as the oai identifier remains attached to it.
dc.titleSession T4C Work in Progress- Design of Interactive Learning Objects for Improvement of Digital Electronics Teaching and Learning in High School and Distance Learning Universities
dc.typetext
ge.collectioncodeOAIDATA
ge.dataimportlabelOAI metadata object
ge.identifier.legacyglobethics:10345690
ge.identifier.permalinkhttps://www.globethics.net/gel/10345690
ge.lastmodificationdate2017-01-05 00:09
ge.lastmodificationuseradmin@pointsoftware.ch (import)
ge.submissions0
ge.oai.exportid148934
ge.oai.repositoryid54
ge.oai.streamid2
ge.setnameGlobeEthicsLib
ge.setspecglobeethicslib
ge.linkhttp://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.301.2274
ge.linkhttp://fie-conference.org/fie2011/papers/1173.pdf


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