• English
    • français
    • Deutsch
    • español
    • português (Brasil)
    • Bahasa Indonesia
    • русский
    • العربية
    • 中文
  • 中文 
    • English
    • français
    • Deutsch
    • español
    • português (Brasil)
    • Bahasa Indonesia
    • русский
    • العربية
    • 中文
  • 登入
查看項目 
  •   首頁
  • OAI Data Pool
  • OAI Harvested Content
  • 查看項目
  •   首頁
  • OAI Data Pool
  • OAI Harvested Content
  • 查看項目
JavaScript is disabled for your browser. Some features of this site may not work without it.

瀏覽

所有文獻群體出版日期標題主題作者此合集出版日期標題主題作者個人檔案檢視

我的帳號

登入

The Library

AboutNew SubmissionSubmission GuideSearch GuideRepository PolicyContact

Statistics

Most Popular ItemsStatistics by CountryMost Popular Authors

Dynamically Adjusting Digital Educational Games Towards Learning Objectives

  • CSV
  • RefMan
  • EndNote
  • BibTex
  • RefWorks
Author(s)
CONLAN, OWEN
HAMPSON, CORMAC
Koidl, Kevin
Keywords
Game Based Learning
Adaptive Game Based Learning
Serious Games

所有記錄
顯示完整的項目記錄
URI
http://hdl.handle.net/20.500.12424/773512
Online Access
http://hdl.handle.net/2262/49405
http://people.tcd.ie/kkoidl
http://people.tcd.ie/owconlan
http://people.tcd.ie/hampsonc
Abstract
PUBLISHED
Danish School of Education Aarhus University, Copenhagen, Denmark
Personalization techniques offer the possibility to tailor each learner?s experience of a
 Digital Educational Game (DEG) to their specific needs. Such personalizations can adapt the
 challenge and difficulty of the DEG to the learner?s cognitive ability, motivation and gaming abilities. In
 particular, complex story based DEGs have introduced micro adaptive approaches, in which the
 adaptivity is applied in specific learning situations that do not usually affect the overall story line of the
 game. For adaptivity to be applied across an entire story based DEG, macro level adaptivity, such as
 learning situation sequencing, needs to be addressed. Such adaptivity can provide the means to
 dynamically adjust a DEG towards learning objectives based on the learner?s evolving needs, whilst
 monitoring and adapting to the learners motivation. For this the applied adaptations need to consider
 a holistic view by encompassing different dimensions within DEGs, such as learning, game play and
 narrative. This can be achieved by allowing the underlying storyline of a game to dynamically grow
 based on micro adaptive decisions made in specific learning situations with the goal to ensure an
 exciting and meaningful gaming experience for the learner. Finally any approach to adaptivity in DEG
 needs to assist reusability and general applicability in order to allow low cost and timely development.
 This paper introduces an approach to producing adaptive story based DEGs that incorporate best
 practice in reusable personalization techniques in e-Learning with adaptive storytelling for games. For
 this the concepts of micro and macro adaptivity are introduced as a means of addressing the
 challenges associated with applying personalization in story based DEGs. Furthermore the usage,
 implementation and evaluation of such dynamic personalizations is detailed. Finally the challenges of
 dynamic adjustment of DEGs towards learning objectives is illustrated based on two full-featured
 demonstrators that have been produced as part of the European Commission funded research project
 80Days.
The research and development introduced in this work is funded by the European Commission under
 the seventh framework program in the ICT research priority, contract number 215918 (80Days,
 www.eightydays.eu).
Date
2011-01-18
Type
Conference Paper
Identifier
oai:tara.tcd.ie:2262/49405
Kevin Koidl, Florian Mehm, Cormac Hampson, Owen Conlan and Stefan Gobel, Dynamically Adjusting Digital Educational Games Towards Learning Objectives, Conference on Games Based Learning, Danish School of Education Aarhus University, Copenhagen, Denmark, 21-22 October, 2010
Y
http://hdl.handle.net/2262/49405
http://people.tcd.ie/kkoidl
http://people.tcd.ie/owconlan
http://people.tcd.ie/hampsonc
http://people.tcd.ie/kkoidl
70164
Copyright/License
Y
合集
OAI Harvested Content

entitlement

 
DSpace software (copyright © 2002 - 2022)  DuraSpace
快速指南 | 聯絡我們
Open Repository is a service operated by 
Atmire NV
 

導出搜尋結果

導出選項允許您將輸入的查詢所產生的搜尋結果導出到一個檔案中。有不同的格式可以選擇下載。要導出項目,請點擊與最佳下載格式相對應的按鈕。

預設情況下,點擊導出按鈕會導致進行系統允許下,下載最大數量的項目。

要選擇搜索結果的子集,請點擊「選擇性導出」按鈕,然後選擇要導出的項目。每次可以導出的項目數量與完全導出受到同樣的限制。

"

作出選擇後,點擊其中一個導出格式按鈕。導出格式旁邊的氣泡中會顯示即將導出的項目數量。

"