A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
Author(s)
Graven, Olaf Hallan; Buskerud University CollegeHansen, Hallstein Asheim; Buskerud University College
MacKinnon, Lachlan; Buskerud University College
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We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet�??s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.Date
2009-11-12Type
info:eu-repo/semantics/articleIdentifier
oai:ojs.pkp.sfu.ca:article/1081http://www.online-journals.org/index.php/i-jet/article/view/1081
10.3991/ijet.v4i7.1081