PROPUESTA PARA EL DISEÑO DE OBJETOS DE APRENDIZAJE DESIGN OF LEARNING OBJECTS PROPOST
Keywords
Objeto de aprendizajecompetencia
aprendizaje
estilos de aprendizaje
diseño de objetos de aprendizaje
Learning objects
competences
learning
learning styles
learning objects design
Mechanical engineering and machinery
TJ1-1570
Technology
T
DOAJ:Mechanical Engineering
DOAJ:Technology and Engineering
Industrial engineering. Management engineering
T55.4-60.8
Technology (General)
T1-995
Technology
T
DOAJ:Industrial Engineering
DOAJ:Technology and Engineering
Mechanical engineering and machinery
TJ1-1570
Technology
T
DOAJ:Mechanical Engineering
DOAJ:Technology and Engineering
Industrial engineering. Management engineering
T55.4-60.8
Technology (General)
T1-995
Technology
T
DOAJ:Industrial Engineering
DOAJ:Technology and Engineering
Mechanical engineering and machinery
TJ1-1570
Technology
T
DOAJ:Mechanical Engineering
DOAJ:Technology and Engineering
Industrial engineering. Management engineering
T55.4-60.8
Technology (General)
T1-995
Technology
T
DOAJ:Industrial Engineering
DOAJ:Technology and Engineering
Mechanical engineering and machinery
TJ1-1570
Technology
T
Industrial engineering. Management engineering
T55.4-60.8
Technology (General)
T1-995
Technology
T
Mechanical engineering and machinery
TJ1-1570
Technology
T
Industrial engineering. Management engineering
T55.4-60.8
Technology (General)
T1-995
Technology
T
Mechanical engineering and machinery
TJ1-1570
Technology
T
Industrial engineering. Management engineering
T55.4-60.8
Technology (General)
T1-995
Technology
T
Full record
Show full item recordAbstract
En este artículo se presenta una propuesta para diseñar Objetos de Aprendizaje (OA), desde el punto de vista pedagógico y computacional. Pedagógicamente, se analizará los planteamientos de Kolb, Vigotski, Piaget y en base a ellos se propondrá un modelo de OA para el aprendizaje profundo y el desarrollo de competencias. Desde el punto de vista computacional, se plantearán algunas sugerencias para la producción de OAs.<br>This work presents a learning object design proposal, both from pedagogical and computing ponits of view. Kolb, Vigotski and Piaget´s pomit of vie will be analised pedagogically and based on them, a learning object model will be proposed for deep learning and competence development. From the computing point of view, some suggestions will be presented for the production of learning objects.Date
2006-04-01Type
ArticleIdentifier
oai:doaj.org/article:081e6478b91e4fe8ad8797e074ba4aa90717-1072
0718-1337
https://doaj.org/article/081e6478b91e4fe8ad8797e074ba4aa9
Collections
Related items
Showing items related by title, author, creator and subject.
-
EVALUACIÓN DE LOS APRENDIZAJES EN INGENIERÍAYanko Ossandón Núñez; Víctor Barrientos Núñez (Universidad de Tarapacá, 2003-06-01)Los académicos investigadores compartirán los resultados de la utilización de un sitio de educación a distancia como elemento de apoyo al proceso de enseñanza aprendizaje de alumnos de la Facultad de Ingeniería de la Universidad de Tarapacá. Utilizando una plataforma de software propia, se instaló en ella un módulo educativo con el fin de medir la efectividad del aprendizaje no presencial respecto de los mismos contenidos en la modalidad presencial.<br>The research team will share the results of the utilization of an Educational Virtual Site for Distance Education as a supportive platform for the process of teaching and learning. The experience was applied to students of the Faculty Engineering at the Universidad of Tarapacá, Arica, Chile. An Educational virtual module was installed on this institutional platform as a way to measure the effectiveness of virtual learning as opposed to a face to face learning, in relation with the same contents.
-
SCAFFOLDING TUTORING STRATEGY ON VIRTUAL ENVIRONMENTS FOR TRAINING SCAFFOLDING COMO ESTRATEGIA DE TUTORIA EN ENTORNOS VIRTUALES DE ENTRENAMIENTOAngélica de Antonio Jiménez; Brunny Troncoso Pantoja (Universidad de Tarapacá. Escuela Universitaria de Ingeniería Electrica - Electrónica, 2008-06-01)Because the conversational capabilities of pedagogical agents (embodiments of trainers) allow social interactions with learner(s), their application in 3D virtual environments for training, besides improving the interaction and giving more realism to virtual training, permits changes in tutoring strategies bringing closer the virtual experience to the real one. Scaffolding emerges from the work of some famous educators as an instructional paradigm and it is becoming more and more used in computer-based education. Of course, scaffolding application on virtual environments for trainings is very different from its original conception, and its application in a classroom. Virtual environments for training features, the pedagogical agent embodiment, and its possibilities of virtual interaction make possible the use of this strategy characterized by its adjustment to learner's performance and its dynamic use of work tools, among others. This article explores the advantages of using scaffolding on virtual environments for training as a tutoring strategy for pedagogical agents, focusing on the key features of scaffolding and how they can be applied in pedagogical activities. Activity Theory as well as roles and reusable learning objects design by contract are used to model our proposal. Finally, one procedure to apply scaffolding as a tutoring strategy for pedagogical agents in virtual environment for training designed using the "Model for Application of Intelligent Virtual Environments to Formation" is proposed.<br>Las capacidades conversacionales de un agente pedagógico (la personificación del entrenador) permiten una interacción social con los aprendices; luego, su aplicación en entornos virtuales 3D para el entrenamiento permite mejorar esta interacción y da mayor realismo al entrenamiento virtual, permitiendo cambios en las estrategias de tutorías que acercan la experiencia virtual a una real. Scaffolding emerge del trabajo de famosos educadores como un paradigma instruccional y cada se utiliza más en aplicaciones educativas soportadas por computadores. Por supuesto, la aplicación de scaffolding en entornos virtuales de entrenamiento es muy diferente de su concepción original y de su aplicación en la sala de clases. Las características de los entornos virtuales, la personificación del agente pedagógico y sus posibilidades de interacción virtual con el alumno hacen posible la utilización de esta estrategia caracterizada, entre otras cosas, por su adaptación al rendimiento del aprendiz y su utilización dinámica de las herramientas disponibles. Este artículo presenta las ventajas de utilizar scaffolding en entornos virtuales de entrenamiento como estrategia de tutoría para agentes pedagógicos, centrándose en las características claves de scaffolding y en como éstas pueden ser aplicadas en las actividades del agente pedagógico. Para modelar la estrategia, se utiliza la Teoría de la Actividad, así como los roles y objetos de aprendizaje reutilizables diseñados por contrato. Finalmente, se presenta una propuesta para aplicar scaffolding como estrategia de tutoría para agentes pedagógicos en entornos virtuales de entrenamiento utilizando el denominado "Modelo para la Aplicación de Entornos Virtuales Inteligentes a la Formación".
-
An Interactive Web-based Learning System for Assisting Machining Technology EducationMin Jou; Chi-Chia Liu (kassel university press GmbH, 2008-05-01)The key technique of manufacturing methods is machining. The degree of technique of machining directly affects the quality of the product. Therefore, the machining technique is of primary importance in promoting student practice ability during the training process. Currently, practical training is applied in shop floor to discipline student’s practice ability. Much time and cost are used to teach these techniques. Particularly, computerized machines are continuously increasing in use. The development of educating engineers on computerized machines becomes much more difficult than with traditional machines. This is because of the limitation of the extremely expensive cost of teaching. The quality and quantity of teaching cannot always be promoted in this respect. The traditional teaching methods can not respond well to the needs of the future. Therefore, this research aims to the following topics;&#13; (1).Propose the teaching strategies for the students to learning machining processing planning through web-based learning system.&#13; (2).Establish on-line teaching material for the computer-aided manufacturing courses including CNC coding method, CNC simulation.&#13; (3).Develop the virtual machining laboratory to bring the machining practical training to web-based learning system.&#13; (4).Integrate multi-media and virtual laboratory in the developed e-learning web-based system to enhance the effectiveness of machining education through web-based system.