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Abstract: This paper describes collaborative Internet environments for distance education. The Internet offers various possibilities for asynchronous as well as synchronous collaboration. This paper focuses on synchronous platforms which range from systems for shared applications to video conference systems. Beside platforms which are designed for research purposes (Habanero, Groupkit and Share-Kit), two commercial products are examined: Netscape Conference and CUSeeMe. In addition to these platforms, a development of the University of Hagen is introduced: DreamTeam. The DreamTeam platform addresses the special needs of distance education environments. It comprises a development environment, a runtime environment and a simulation environment; it is based upon the concept of a de-centralised architecture. It minimises the development cycle for co-operative applications and encourages rapid prototyping. It is planned to use the DreamTeam environment for software courses and electroni...