Keywords
sensornetwork
mobile
learning
GPS
location
accelerometer
gaming
games
experience
context
Electronic computers. Computer science
QA75.5-76.95
Instruments and machines
QA71-90
Mathematics
QA1-939
Science
Q
DOAJ:Computer Science
DOAJ:Technology and Engineering
Electronic computers. Computer science
QA75.5-76.95
Instruments and machines
QA71-90
Mathematics
QA1-939
Science
Q
DOAJ:Computer Science
DOAJ:Technology and Engineering
Electronic computers. Computer science
QA75.5-76.95
Instruments and machines
QA71-90
Mathematics
QA1-939
Science
Q
Electronic computers. Computer science
QA75.5-76.95
Instruments and machines
QA71-90
Mathematics
QA1-939
Science
Q
Electronic computers. Computer science
QA75.5-76.95
Instruments and machines
QA71-90
Mathematics
QA1-939
Science
Q
Full record
Show full item recordAbstract
In this article, learning is studied in in situ applications that involve sensors. The main questions are how to conceptualize experiential learning involving sensors and what kinds of learning applications using sensors already exist or could be designed. It is claimed that experiential learning, context information and sensor data supports twenty first century learning. The concepts of context, technology-mediated experiences, shared felt experiences and experiential learning theory will be used to describe a framework for sensor-based mobile learning environments. Several scenarios and case examples using sensors and sensor data will be presented, and they will be analyzed using the framework. Finally, the article contributes to the discussion concerning the role of technology-mediated learning experiences and collective sensor data in developing twenty first century learning by characterizing what kinds of skills and competences are supported in learning situations that involve sensors.Date
2013-03-01Type
ArticleIdentifier
oai:doaj.org/article:73680db7ac304016bb71148737d1dcf610.3390/fi5010095
1999-5903
https://doaj.org/article/73680db7ac304016bb71148737d1dcf6
Copyright/License
CC BYCollections
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