Estimation of Probabilities from Sparse Data for the Language Model Component of a Speech Recognizer
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http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.9988http://gaia.fdi.ucm.es/grupo/publications/2007-JimenezDiaz-ICEC2007.pdf
Abstract
Abstract. Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual environment. The different pedagogical approaches that our active method supports, have motivated us to tailor an architecture that supports the creation of different variations of role-play environments, ranging from open-ended trial and error approaches to highly constrained settings where students can not get very far from the solution. We also describe a prototype that instantiates this architecture called ViRPlay3D2. Key words: Game-based learning, object-oriented design, role-play 1Date
2008-07-17Type
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oai:CiteSeerX.psu:10.1.1.102.9988http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.102.9988