Teaching Professional Ethics Issues Using Massive Multi Player Virtual Worlds
Contributor(s)The Pennsylvania State University CiteSeerX Archives
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AbstractAbstract – Using massive multi-player virtual worlds for educational purposes is becoming more popular in the past few years. Second Life TM is a 3D virtual world where users can create their own avatars and then use them to socialize, trade, travel or even go to universities in this virtual world. In this paper, we investigate using Second Life as an e-learning tool for teaching professional ethics courses. Through the real life simulation provided by second life, issues of copyrights, freedom of speech, privacy, and computer crimes can be experienced and tested in a virtual environment. This will give the course a practical dimension and will allow students to examine how computer ethics work in more realistic situations.