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Plataforma Mignone: Ambiente Virtual de Aprendizagem e Objetos de Aprendizagem Especializados para a Educação Musical

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Author(s)
Pinhati, Fernando
Siqueira, Sean Wolfgand Matsui
Contributor(s)
FAPERJ
CNPq
Keywords
Informática na Educação; Ciência da Computação; Educação Musical
Educação Musical; Modelo C(L)A(S)P; UTAUT; Aceitação de Tecnologias; Ambientes de Aprendizagem; Redes Sociais
Music Education; C(L)A(S)P Model; UTAUT; Technology Acceptance; Learning Environments; Social Networks

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URI
http://hdl.handle.net/20.500.12424/842769
Online Access
http://br-ie.org/pub/index.php/rbie/article/view/2857
Abstract
Atualmente, há uma demanda por recursos multimídia e sociais de forma integrada em ambientes de aprendizagem, o que é uma necessidade ainda maior na Educação Musical. Neste artigo descrevemos as particularidades da Educação Musical e apresentamos a Plataforma Mignone. Esta plataforma é constituída por uma arquitetura formal para o desenvolvimento de ambientes virtuais e de um modelo para criação facilitada de objetos (e atividades) de aprendizagem, ambos especializados para a área da música. Aqui detalhamos as diretrizes que guiam a construção do ambiente, bem como apresentamos mais detalhes do estudo de caso que foi realizado com 27 alunos do ensino médio de uma escola pública no Rio de Janeiro. A partir de análises quantitativas e qualitativas, foi possível concluir que o oferecimento de recursos multimídia e sociais, estimulados pelo uso da Plataforma Mignone como guia tanto na construção do ambiente quanto na dos objetos de aprendizagem, influenciam indiretamente na aceitação de ambientes virtuais de aprendizagem para Educação Musical pelos alunos.
Nowadays, there is a great demand for multimedia and social resources in an integrated way in learning environments, which is a still bigger need for Music Education. In this scientific article we describe the particularities of Music Education and present the Mignone Platform. This platform is composed of a formal architecture for supporting the development of virtual learning environments and a model that makes easier the creation of learning objects (and activities), both the architecture and the model are specialized for the Music knowledge area. Here we detail the guidelines that guide the construction of the environment and we also present more details on the case study that was performed with 27 students from a public high school at Rio de Janeiro, which used a prototype to perform the learning activities that were built according to the Mignone Platform. The aim of the case study was to verify the students’ acceptance of the Mignone Platform. From quantitative and qualitative analysis, it was possible to notice that the use of social and multimedia resources, stimulated by the use of the Mignone Platform, has an indirect influence on the students’ acceptance of virtual learning environments for Music Education.
Date
2015-06-30
Type
info:eu-repo/semantics/article
Identifier
oai:ojs.pkp.sfu.ca:article/2857
http://br-ie.org/pub/index.php/rbie/article/view/2857
10.5753/rbie.2015.23.02.1
Copyright/License
Direitos autorais 2016 Revista Brasileira de Informática na Educação
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